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3DCA Fundamentals

Week 1: Animation Fundamentals

This lesson was our first introduction to Maya. We learnt how to navigate the interface, the most important hotkeys, how to edit timeline and use the graph editor.

This lesson was also our first introduction to modelling. Any model we can make is made from basic polygon primitives such as Cube, Sphere etc. The model consists of faces, edges and vertices that with the help of different tools can modify it.

My abstract shape was created with the help of the various sculpting tools, like grab and smooth surface as an example. It was put in the HDRI background, the texture was taken from the website Polyheaven.com.

The goal of this exercise was to make a render as if an object is a part of the scene. We used a SkyDome light to create a shadow that helps the object to seem more real (or in my case surreal considering it’s abstract shape).

We also touched the basics of animation. With the help of the graph editor, we animated “slugs” which we previously modelled.

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