This exercise helped us to understand the basics of weight shifting.
First try:
An animation after the feedback:
For a final animation I added a camera movement to show the step from more than one angle:
This exercise helped us to understand the basics of weight shifting.
First try:
An animation after the feedback:
For a final animation I added a camera movement to show the step from more than one angle:
By creating a simple man using the cube polygon primitive, we understand the basics of rigging – how to create controllers, joints and IK handles that were used for the legs for the weight shifting. We also created NURBS primitives and attached them to the body with the help of parent constrain. NURBS primitives are used to select and adjust objects we need.
Later, we had to create a pose with our Box Man.