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Project 1

Week 2: World building/Ideas

This week we learned what is the world building and how important is to establish one in the animation.

Worldbuilding is the process of constructing a world, originally an imaginary one, sometimes associated with a fictional universe. Developing an imaginary setting with coherent qualities such as a history, geography, and ecology.

A few question that will help to build the world:

  • What time period is your story set in?
  • How does said time period effect yourstor y?
  • What event lead up to your story?
  • Global catastrophes? Or Periods ofpeace?
  • What type of animals live in these rural/ advancedplaces?
  • How has nature been effected or has effected the restof your world.
  • Is it post-apocalyptic with an abundance of natureoverflowing abandoned places or is it a barren wasteland with no sign of wildlife in sight?
  • Where is your story taking place?
  • How advanced or primitive is this nation?
  • What events lead up to or effect the nationgeologically/architecturally?
  • Has a history/religion made an impact onsaid architecture?

The other important aspect of the world is choosing sets and props as it can push the readability of the world and shots.

Important websites:

• https://www.turbosquid.com/ 

• https://www.highend3d.com/

• https://www.cgtrader.com/

We also had to come up with three ideas for our final animation. These ideas had to include the world establishing, characters and most important an actual idea behind the animation.

My first idea was about a swimmer who jumps into the pool but the pool is actually a cup that that swimmer drinks. It is a quite experimental idea as there is no clear narrative. For the shots I tried to use the use of thirds to create a better composition.

My second idea would also be an experimental one as I wanted to implement 2D written text into the 3D animation. The animation describes loneliness and feeling of being in love with the wrong person.

My third animation is considered as abstract because it doesn’t have a clear narrative and leaves a lot of space for a viewer to think and add their own meanings.

Robot Arm:

Arm style idea:

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