For this week I had to develop a previs for my chosen idea of the animation.

The first shot is establishing the environment. The viewer sees that the location is a dark wistful forest.
The viewer also sees a character – a female-looking person, who is lying in the middle of the forest with their eyes closed.
The action in the shot will be a firefly flying above the character.

The location is the same.
In this shot we see a firefly flying around the face of the character and eventually sitting down on the face. At first it irritates a bit the skin of the character and then they wakes up.

This shot follows the movement of waking up.
We can see a firefly flying around. And a character looking around the place and then focusing on the firefly.
At this point we understand that the character doesn’t know where they are. We also see that its not an ordinary forest.

In this shot a character is amused by the firefly and tries to touch it until it flies away.

At first we see a tree with some bugs on it and then a hand appears.
This shot is more of an ‘in-between’ but it still shows us forest details such as its habitants.

This is a following shot.
The person is walking around the forest, stepping over a fallen tree.
In the from we see other bugs on the tree but they are not in focus. The reason is to show that the forest is living on its own.

This shot will show the environment of the forest.
The character is turning around and observing it.

The character looks at the bugs on the rock.
At first we will see just the bugs in focus and then the character will appear and the focus will switch to them.

In this shot a character sees a firefly as in the beginning and follows it.
A firefly moves from left to right and hides in the bush.

The character follows the firefly.

Behind the bush a character sees thousands of fireflies all in one spot.

In the last scene the character is amused by the fireflies and is just staring at them.
My animation leaves an open ending.
Robot Arm:
We modelled a piston by creating basic cylinders and with the help of locators and parent constrains it was able to move and follow the hand.
I have also created basic hardware inside the hand.

