Part 1:
This week we had to present our project to the whole class. This was very important as we were able to introduce our tutors and classmates to our work, show the workflow, describe the project and specifically the part of the project that we agreed on creating.
















We have also had a second meeting with our project members where we were able to discuss more specifically what are we going to do.

In this meeting we started to discuss objects that can trigger “memories” of the ghosts. Most of the “memories” are shown with animations. We brainstormed what can be found in the chosen environment hundreds of years after and how it can help understanding the environment.

I gave ideas on what animations can be done to each specific object. For example, a teddy bear could be held by a child and then accidentally left behind because their mother made them leave the room; a photograph of a family could start to move while the player interacts with it; a framed newspaper or a poster could also start to move when the player sees them and etc.
At this stage we have also discussed the floorpan for future navigation in the VR experience:

Part 2:
This week we also had a second Unity introduction with Herman Ho.
He showed us how to make objects move in a loop.



