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Collaborative Unit

Week 6: World-Building

Part 1:

This class was all about creating our own world. Thinking of all the detailed aspects of the world is highly important since we communicate with the viewer through it. We need to know what rules are established in the world, what creatures are there (if any), what is their purpose, what is the history of the world and so on.

We have also worked with Photogrammetry in reality capture. With the help of learning the interface, we tried to scan the given object (in my case it was my classmate Gloria) and put it into the software:

The result needed cleaning which I did with the help of a lasso tool and added texture:

Part 2:

This week we had another meeting with our group members. On the meeting were presented first drafts of one of the models that we can later use for the animation. It is a model of the mother the main ghost in the story.

We have also been shown examples of particles that would be attached to the ghosts. For me it was very beneficial because it showed me how much detailed the animations will have to be.

Before the models will be ready for me to animate, I was developing the ideas for “memory” animations:

Some of the “memories” I could animate are

  • A broken kids toy
  • A hand scanner
  • A hologram

I have also suggested an animation with the diary where the player will be able to open it and several cockroaches will run away from it. This animation could not only show how much time have passed since the building was crowded with people but could also illustrate the last thoughts the owner of the diary had.

This suggestion was turned down by the external collaborators.

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