The first part of the lesson was about the importance of establishing the character. It’s really important to show the audience the characters personality with actions rather than with words.
A compelling character is:
- Sympathetic(differentfromlikable)
- Nuanced(theyhavelayers)
- Flawed(they’renotperfect)
- Active (they go after what they want)
For my animation I thought of designing a character myself. I wanted to create a female-looking person with all the “imperfections” that are usually not shown in animation. I also decided to show the character “like they were born” without clothes in order to take off the stigma and sexualisation of the female-looking naked body. The body would be visible but it will not attract attention of the view because no specific attention will be drawn to it in the animation itself.
The inspiration for my character came from the 2D animation music video by Chelou – Halfway to Nowhere.


A first rough draft of my character.
Next step was to develop a story board a bit more for my chosen idea of the animation:



I played around with the shots and tried to use different camera angles, zooming in and out, sizes of the shots. As in my animation there is no much of an action, I decided to pay more attention to the visual part of it and mimics of the character.
Robot Arm:
In this class we started to work more on detail and hardware of the arm.



We also concentrated on the wrist mechanism and modelled it in a way to move in all directions.


