This week was about finishing rendering of the rest of the scenes. I have also made credits using a shot rendered from the shop and adding the text in photoshop:


This week I rendered scenes from the girl’s memory/nightmare:
This week was about finishing rendering of the rest of the scenes. I have also made credits using a shot rendered from the shop and adding the text in photoshop:
This week I rendered scenes from the girl’s memory/nightmare:
This week I put most of the scenes rendering on our uni computers. I was coming every day and took all free computers. I will be still coming tomorrow, on Saturday to render the rest and re-render some scenes.
The other thing I worked on this week was finishing the scene 12 and the last scene 20.
Scene 12 was difficult only because of the lip-sync, however, the person Im working with on the sound design part wasn’t able to send me a final version of the VO for the lady and since there’s almost no time before the deadline, I deciceded to do the lip-sync myself and then attach the sound they made to the animation, however this is wrong and totally the other way around.
For the scene 20 I was struggling with achieving the desired lighting and render quality. Because if I wanted to do rendering without the noise, rendering time was increased several times which would make impossible to finish on time.
This was my initial idea for the last scene:
In the end I decided to add the closing door to the first scene and render it again. I did like in the end this idea as it would connect the first and the last shots:
I have also finished rendering some of the other scenes:
My main focus this week was to find a way how to render my animations, as it was not possible to do in the university. I tried to render one scene over night on my computer but the rendering time for one shot was more than an hour which would make impossible to render all the scenes in time for the submission. I was not the only one having this issue – my friend and course mate Shizra also used rigs from ProRigs.com. She texted the ProRigs to ask if they have any suggestion how we could use render farm for rendering our projects. We also talked to technicians in our university asking the same thing, however they told us there I nothing they can do. After the whole week of emailing and trying to find the solution, Shizra suggested using Alembic export for the characters. This worked, however there were lots of problems that made me reexport it over and over again, plus will need to apply textures all over again which takes a lot of time.
I tried rendering the 2 scene using alembic charatcers and here’s a result:
I have also rendered the scene 4:
Imlike the render of the scene 4 much more as it is much brighter and looks better, however, the animation is still not perfect.
This week I focused on scenes 18 and 19.
Previs:
As there was no much movement in the scene 18 and the scene itself was very short, animation went very fast: I copied the lady’s pose from the scene 10, only adjusted it a bit and added a blink. The environment is the same as in other scenes with the lady.
As for the scene 19, I also adjusted movements and camera angle from the scene 11:
I have also tried to render scene 8 and 2 as they seemed ready to me.
However, I run into a problem, that I can’t use render farm for my rigs as the university doesn’t have a ProRigs licence.