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3DCA Fundamentals

Week 2: Deformation and motion on a shark model

To create a shark animation, we explored the Content Browser, that has different models that can help to stat off any animation. To make a shark’s flow motion, we learned how deformation, squash and twist work. At first, we created a motion path and then attached a shark to it in order to create a movement.

To give the shark a character, we changed the look of it, added a few details like eyes and teeth and created a texture. I used UV mapping that I painted in ProCreate.

We also set up a camera for a more “cinematic” look.

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