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Advanced and Experimental 3DCA Techniques Project 2

Week 14: Spline Animation

This week I got more feedback on my blocking plus animation. George suggested to make a more interesting finger movement in the first part and make the mannequin collect fingers in a fist. It would also fill a small pause. I also had to work more on the paper body flexibility in order to make it look more natural.

After applying all the notes to the blocking animation, I have put it in spline and adjusted timing:

Animated Artefact

This week I decided to animated scenes in order of the story. I concentrated on animating first two scenes.

The first scene is an opening scene, where we see a part of the environment – that we are in a some kind of forest, and a whole character.

A previs for consecrating more on a body position within the shot and a firefly’s movement:

As a previs for this shot wasn’t really showing a pose of the character, decided to make a reference of myself lying on the ground to make it look more natural in the animation:

In the reference I added all the necessary movements including the breathing so the character doesn’t seem that static:

The second scene was a continuing of the first one, but with a focus on mimics.

In the previs there was not much happening as the rig didn’t have a face, but we can see a movement of a firefly and the ending of the scene – “waking up” and moving off the shot:

Playbast version 1:

In the version 2 I cleaned a bit the mimics:

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