Categories
Advanced and Experimental 3DCA Techniques Project 2

Week 19: LipSync Spline

After processing a feedback from the last week, I put the animation in spline:

In spline are very visible imperfections in timing and arches. For example, the last part where the pointer hits the hand:

George advised to fix it by putting left hand in position “ready for a hit” much sooner and also imitate a hit by rotating a wrist down a bit and slightly changing a position of the arm to the back.

After these and other adjustments, I created another improved version:

Animated Artefact

The result of working on a moving and glowing particle system was also very necessary for the last two scenes of the animation. They show a character interacting with the swarm:

In terms of the animation itself, there was no much movement of the main character:

In order to make the particle system in the final render, I had to add a bloom lens effect. This effect is added in the render settings under the “Arnold Renderer” – “Imagers”:

After that in the Attribute editor is possible to adjust the values:

This effect adds bloom to all existed lights in the scene, but because in my animation apart from the fireflies the main source of light is Skydome which is far away from the camera, a bloom effect doesn’t effect it. And a final result will look like this:

In the end I decided to put another shot – a detail on the main character:

Leave a Reply

Your email address will not be published. Required fields are marked *