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3DCA Fundamentals

Week 5: A box man

By creating a simple man using the cube polygon primitive, we understand the basics of rigging – how to create controllers, joints and IK handles that were used for the legs for the weight shifting. We also created NURBS primitives and attached them to the body with the help of parent constrain. NURBS primitives are used to select and adjust objects we need.

Later, we had to create a pose with our Box Man.

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