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3DCA Fundamentals

Week 8: Lip-synching

This week we worked on adding blendshape edits to a character and making their lips move according to a reference.

The main issue with the selected reference was that the character in the film was not expressing a lot of obvious emotions. Instead, every detail was moving only slightly and had a big impact overall. For example, even the eyelids were almost not moving, expect a moment, when we closed them but still not completely. I tried to show that in my animation as well.

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