In this exercise we created a model of a simple arm, that throws a ball. We learned how to create basic rigs and to use locators to create the correct path for a ball. We also learned about parent constrain to attached the desired shapes to each other.


Then we animated the arm to throw a ball. Using locators and parent constrain we were able to create a path for the ball. At first the hand had to pick it up and then release it, so the ball will follow the path into the basket.
The final animation with textures, lights and camera movement, that aimed the ball: