Categories
FMP

Week 6

This week I turned back to the scene 13 in the bedroom and tried to work on the lights:

I tried to play with colours as well but I think I will stay with warmer colours in the back.

After I also started to work on the scene 14. My initial idea was to make her run from the track to show her emotions that she is scared:

But later I decided to stay in the house environment. Here are the references:

I wanted to make her run in the hall in the house where each room can help us discover a bit more information of her story.

I also asked George to give me more feedback on the animation in this scene.

Categories
FMP

Week 5

This week I finished scene 7, because I just had to combine two already animated scenes (2 and 6). From the scene 2 I took movements of the lady (however, I did adjust them) as well as the shop environment, and from the scene 6 I took the rest of the environment and the girl.

Previs and final for the scene 7:

Ive also done a test render for the scene 2:

I will improve the lights as I want my animation seen very bright and in some way innocent hence the reason I chose the color pink as the dominant color.

Besides these scenes, I also started working on the scene 13 – the first from the girl’s nightmare/flashback part.

Previs:

All the assets were found on turbosquid.

The most important and difficult part of this scene is the lighting, because the main action is that the man comes into the room, however we don’t see him but only his shadow. After a few attempts, I decided to leave this part for later and this week mainly focus on the animation. I also rearranged the assets for a better composition and changed a camera angle as it is the angle from the man’s perspective and I wanted to show his dominance.

Categories
FMP

Week 4

This week I focus on the scene with the cashier lady. Mainly scene 2 and 10.

In my previs the lady was smoking as I wanted her to be seeing as mean and as an antagonist in a way.

However, later on I decided to focus more on the look of her face and gestures because smoking in the shop would be seen more as careless than mean. I decided the lady should seem bored as there are no other people in the shop.

As for the assets, I used multivitamin boxes I created for the scene 4 and also found crisps back and honey jar on turbosquid. However, I did create new textures for them:

Categories
FMP

Week 3

This week I foucused on working on the next two scenes: scene 5 and 6

At first I did a version of the animation that later I wanted to show our teacher George for feedback:

The feedback gave me very important details to pay attention to:

I need to focus more or the archs, spacing and timing. Also, every time I use rotations, for example, up- down, I need to go through a middle point on another axes and create a small arch (as shown on an image 3).

For the groceries in the background, I modelled a pickles can and ice cream cans and made textures for them.

Categories
FMP

Week 2

This week I decided to focus on scene 4 for my animation.

Here’s a full previs:

Scene 4 previs:

For the shop I found different assets on turbosquid:

The rest of the assest like milk, cereals and vitamins/pregnancy test boxes I modelled myself:

After working on animation, I came up to this result:

Categories
FMP FMP and Thesis

Week 1: FMP

One of the milestones was to find and adjust characters for my animation, it was the main focus of the week 1. In total I need 3 characters. The main character – a young girl, an older lady and a man. For all these characters I wanted to have quite minimal looks and a bit “weird” color scheme.

After a big research I ended up with Prorigs characters advised by my teacher George because they are not only rigged well but also by buying one licence I can cover the need in all three characters.